[Author]
Author = Coffee Man
[Description]
Description = Even with the manager's help, there's no doubt that things will go loud one way or another. Ever since it first got hit, Union Depository hired 4 Heads of Security. While we won't be able to completely stop this heist from going loud, we can at least take them out to hopefully disrupt whatever they throw at us when shit hits the fan...
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.0068
Objectives[0]positionY = 179.161
Objectives[0]positionZ = 71.40423
Objectives[0]Heading = 140
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 5
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1245.142
Objectives[0]mission_Actors[0]positionY = -596.5593
Objectives[0]mission_Actors[0]positionZ = 27.15785
Objectives[0]mission_Actors[0]Heading = 115
Objectives[0]mission_Actors[0]String_Name = s_m_m_movprem_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 300
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CarbineRifle
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 4
Objectives[0]mission_Actors[0]Task_Repeat = True
Objectives[0]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[0]DestinationX = -1317.576
Objectives[0]mission_Actors[0]Task_List[0]DestinationY = -648.8712
Objectives[0]mission_Actors[0]Task_List[0]DestinationZ = 25.9808
Objectives[0]mission_Actors[0]Task_List[0]Rotation = 475
Objectives[0]mission_Actors[0]Task_List[0]Speed = 1
Objectives[0]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[1]DestinationX = -1368.74
Objectives[0]mission_Actors[0]Task_List[1]DestinationY = -571.5427
Objectives[0]mission_Actors[0]Task_List[1]DestinationZ = 29.64424
Objectives[0]mission_Actors[0]Task_List[1]Rotation = 475
Objectives[0]mission_Actors[0]Task_List[1]Speed = 1
Objectives[0]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[2]DestinationX = -1304.591
Objectives[0]mission_Actors[0]Task_List[2]DestinationY = -526.2924
Objectives[0]mission_Actors[0]Task_List[2]DestinationZ = 32.54029
Objectives[0]mission_Actors[0]Task_List[2]Rotation = 475
Objectives[0]mission_Actors[0]Task_List[2]Speed = 1
Objectives[0]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[3]DestinationX = -1245.11
Objectives[0]mission_Actors[0]Task_List[3]DestinationY = -596.6083
Objectives[0]mission_Actors[0]Task_List[3]DestinationZ = 26.65854
Objectives[0]mission_Actors[0]Task_List[3]Rotation = 475
Objectives[0]mission_Actors[0]Task_List[3]Speed = 1
Objectives[0]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 133.6947
Objectives[0]mission_Actors[1]positionY = -1193.062
Objectives[0]mission_Actors[1]positionZ = 29.50148
Objectives[0]mission_Actors[1]Heading = 18.26112
Objectives[0]mission_Actors[1]String_Name = s_f_y_stripper_02
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 133.6091
Objectives[0]mission_Actors[2]positionY = -1192.078
Objectives[0]mission_Actors[2]positionZ = 29.50193
Objectives[0]mission_Actors[2]Heading = 189.9999
Objectives[0]mission_Actors[2]String_Name = a_m_y_epsilon_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 400
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MilitaryRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 330.0373
Objectives[0]mission_Actors[3]positionY = 171.7886
Objectives[0]mission_Actors[3]positionZ = 138.4812
Objectives[0]mission_Actors[3]Heading = 295.4428
Objectives[0]mission_Actors[3]String_Name = s_m_y_winclean_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 400
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SpecialCarbine
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 935.413
Objectives[0]mission_Actors[4]positionY = 46.49707
Objectives[0]mission_Actors[4]positionZ = 81.09575
Objectives[0]mission_Actors[4]Heading = 141.7418
Objectives[0]mission_Actors[4]String_Name = s_m_y_casino_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = 132.1015
Objectives[0]mission_Vehicles[0]positionY = -1192.61
Objectives[0]mission_Vehicles[0]positionZ = 29.08866
Objectives[0]mission_Vehicles[0]Heading = 184.9589
Objectives[0]mission_Vehicles[0]Name = Adder
Objectives[0]mission_Vehicles[0]Model = adder
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBrightRed
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBrightRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 965.3164
Objectives[0]mission_Vehicles[1]positionY = 41.78063
Objectives[0]mission_Vehicles[1]positionZ = 123.8013
Objectives[0]mission_Vehicles[1]Heading = 127.1961
Objectives[0]mission_Vehicles[1]Name = SuperVolito
Objectives[0]mission_Vehicles[1]Model = supervolito
Objectives[0]mission_Vehicles[1]PrimaryColor = HunterGreen
Objectives[0]mission_Vehicles[1]SecondaryColor = HunterGreen
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -754.114
Objectives[0]mission_Vehicles[2]positionY = -1490.827
Objectives[0]mission_Vehicles[2]positionZ = 5.107116
Objectives[0]mission_Vehicles[2]Heading = 1.731081
Objectives[0]mission_Vehicles[2]Name = Maverick
Objectives[0]mission_Vehicles[2]Model = maverick
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -738.3661
Objectives[0]mission_Vehicles[3]positionY = -1485.347
Objectives[0]mission_Vehicles[3]positionZ = 5.107122
Objectives[0]mission_Vehicles[3]Heading = 6.750128
Objectives[0]mission_Vehicles[3]Name = Maverick
Objectives[0]mission_Vehicles[3]Model = maverick
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -762.4668
Objectives[0]mission_Vehicles[4]positionY = -1453.569
Objectives[0]mission_Vehicles[4]positionZ = 5.107116
Objectives[0]mission_Vehicles[4]Heading = 276.7298
Objectives[0]mission_Vehicles[4]Name = Maverick
Objectives[0]mission_Vehicles[4]Model = maverick
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -724.744
Objectives[0]mission_Vehicles[5]positionY = -1444.388
Objectives[0]mission_Vehicles[5]positionZ = 5.107114
Objectives[0]mission_Vehicles[5]Heading = 136.7251
Objectives[0]mission_Vehicles[5]Name = Maverick
Objectives[0]mission_Vehicles[5]Model = maverick
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1093.161
Objectives[0]mission_Vehicles[6]positionY = -2896.888
Objectives[0]mission_Vehicles[6]positionZ = 13.65889
Objectives[0]mission_Vehicles[6]Heading = 149.9924
Objectives[0]mission_Vehicles[6]Name = Frogger
Objectives[0]mission_Vehicles[6]Model = frogger
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1084.253
Objectives[0]mission_Vehicles[7]positionY = -2902.513
Objectives[0]mission_Vehicles[7]positionZ = 13.65987
Objectives[0]mission_Vehicles[7]Heading = 150.0076
Objectives[0]mission_Vehicles[7]Name = Frogger
Objectives[0]mission_Vehicles[7]Model = frogger
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1074.202
Objectives[0]mission_Vehicles[8]positionY = -2908.104
Objectives[0]mission_Vehicles[8]positionZ = 13.661
Objectives[0]mission_Vehicles[8]Heading = 150.0092
Objectives[0]mission_Vehicles[8]Name = Frogger
Objectives[0]mission_Vehicles[8]Model = frogger
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -997.9008
Objectives[0]mission_Vehicles[9]positionY = -2932.221
Objectives[0]mission_Vehicles[9]positionZ = 13.66551
Objectives[0]mission_Vehicles[9]Heading = 60.0086
Objectives[0]mission_Vehicles[9]Name = Frogger
Objectives[0]mission_Vehicles[9]Model = frogger
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -990.8101
Objectives[0]mission_Vehicles[10]positionY = -2921.303
Objectives[0]mission_Vehicles[10]positionZ = 13.66767
Objectives[0]mission_Vehicles[10]Heading = 60.01358
Objectives[0]mission_Vehicles[10]Name = Frogger
Objectives[0]mission_Vehicles[10]Model = frogger
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -983.769
Objectives[0]mission_Vehicles[11]positionY = -2909.292
Objectives[0]mission_Vehicles[11]positionZ = 13.66962
Objectives[0]mission_Vehicles[11]Heading = 60.00871
Objectives[0]mission_Vehicles[11]Name = Frogger
Objectives[0]mission_Vehicles[11]Model = frogger
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1063.257
Objectives[0]mission_Vehicles[12]positionY = -2914.229
Objectives[0]mission_Vehicles[12]positionZ = 13.66232
Objectives[0]mission_Vehicles[12]Heading = 149.9987
Objectives[0]mission_Vehicles[12]Name = Frogger
Objectives[0]mission_Vehicles[12]Model = frogger
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 8
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -824.9963
Objectives[0]mission_Pickup_Props[0]positionY = 179.0302
Objectives[0]mission_Pickup_Props[0]positionZ = 70.88958
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -160
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -825.1515
Objectives[0]mission_Pickup_Props[1]positionY = 179.1549
Objectives[0]mission_Pickup_Props[1]positionZ = 70.89657
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -160
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = -824.9876
Objectives[0]mission_Pickup_Props[2]positionY = 179.1854
Objectives[0]mission_Pickup_Props[2]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -160
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[3]Value = 600
Objectives[0]mission_Pickup_Props[3]positionX = -824.9876
Objectives[0]mission_Pickup_Props[3]positionY = 179.1854
Objectives[0]mission_Pickup_Props[3]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -160
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = -824.9876
Objectives[0]mission_Pickup_Props[4]positionY = 179.1854
Objectives[0]mission_Pickup_Props[4]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -160
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = -824.9876
Objectives[0]mission_Pickup_Props[5]positionY = 179.1854
Objectives[0]mission_Pickup_Props[5]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -160
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[6]Value = 30
Objectives[0]mission_Pickup_Props[6]positionX = -824.9876
Objectives[0]mission_Pickup_Props[6]positionY = 179.1854
Objectives[0]mission_Pickup_Props[6]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -160
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[7]Value = 10
Objectives[0]mission_Pickup_Props[7]positionX = -824.9876
Objectives[0]mission_Pickup_Props[7]positionY = 179.1854
Objectives[0]mission_Pickup_Props[7]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -160
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 933.6777
Objectives[0]ObjectiveMessages[0]positionY = 45.77353
Objectives[0]ObjectiveMessages[0]positionZ = 80.09575
Objectives[0]ObjectiveMessages[0]Message = Sorry sir but the entire rooftop is reserved for one person only. Please come back later.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Casino Staff
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -830.1836
Objectives[1]positionY = 174.4253
Objectives[1]positionZ = 69.6107
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = RHP1_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Take out the 4 Heads of Security.
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = 317.8526
Objectives[2]positionY = 156.625
Objectives[2]positionZ = 102.7219
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = False
Objectives[2]Kill_Actors_Add_Blips = True
Objectives[2]Kill_Actors_Add_Markers = False
Objectives[2]DropPickups = False
Objectives[2]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -828.8398
Objectives[3]positionY = 170.0965
Objectives[3]positionZ = 69.13444
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = False
Objectives[3]MissionSettings_StopMusic = True
Objectives[3]MissionSettings_Music = RHP1_START
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 335.4084
Objectives[4]positionY = 147.5957
Objectives[4]positionZ = 102.3455
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 12
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 353.9297
Objectives[4]ObjectiveMessages[0]positionY = 151.5826
Objectives[4]ObjectiveMessages[0]positionZ = 101.9603
Objectives[4]ObjectiveMessages[0]Message = Lester, there were only 3 people on my radar. Where's the 4th one?
Objectives[4]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[4]ObjectiveMessages[0]Sender = Michael
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 3
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 360.439
Objectives[4]ObjectiveMessages[1]positionY = 158.1257
Objectives[4]ObjectiveMessages[1]positionZ = 101.9531
Objectives[4]ObjectiveMessages[1]Message = Really? Argh, this stupid fucking app... Gimme a minute...
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[1]Sender = Lester
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 8
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Text = Wait for Lester to locate the 4th target...
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 369.3165
Objectives[5]positionY = 138.9254
Objectives[5]positionZ = 102.1063
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 15
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 3
Objectives[5]ObjectiveMessages[0]positionX = 384.6079
Objectives[5]ObjectiveMessages[0]positionY = 133.0549
Objectives[5]ObjectiveMessages[0]positionZ = 101.9241
Objectives[5]ObjectiveMessages[0]Message = Robbing the biggest place in LS and we can't figure out a simple location...
Objectives[5]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[0]Sender = Michael
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 5
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 396.0204
Objectives[5]ObjectiveMessages[1]positionY = 134.7847
Objectives[5]ObjectiveMessages[1]positionZ = 101.3237
Objectives[5]ObjectiveMessages[1]Message = Alright, I got it. Apparently, they're spending some time at the Diamond, head over there.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[1]Sender = Lester
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 11
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -542.4955
Objectives[5]ObjectiveMessages[2]positionY = -1141.087
Objectives[5]ObjectiveMessages[2]positionZ = 19.28761
Objectives[5]ObjectiveMessages[2]Message = Find a way up to the rooftop where she's staying. Maybe try locating a helicopter...
Objectives[5]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[2]Sender = Lester
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 25
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -830.5486
Objectives[6]positionY = 166.337
Objectives[6]positionZ = 68.4203
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = FH1_TRUCKS
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = The last target has rented the entire rooftop of the Diamond Casino & Resort for themselves. Find a way to get up there.
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 948.2046
Objectives[7]positionY = 48.92113
Objectives[7]positionZ = 111.5529
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 1
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 916.9858
Objectives[7]mission_Actors[0]positionY = 46.21882
Objectives[7]mission_Actors[0]positionZ = 111.6612
Objectives[7]mission_Actors[0]Heading = 51.73632
Objectives[7]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 400
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = APPistol
Objectives[7]mission_Actors[0]Variation = Custom
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 10
Objectives[7]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[7]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[7]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[7]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[7]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[7]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_INDEX = 1
Objectives[7]mission_Actors[0]PROP_GLASSES_TEXTURE = 1
Objectives[7]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Escape from the Casino.
Objectives[8]Type = Leave_Area
Objectives[8]positionX = 945.5156
Objectives[8]positionY = 45.35443
Objectives[8]positionZ = 111.5525
Objectives[8]Leave_Area_Distance = 400
Objectives[8]Leave_Area_Use_Objective_Position = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

